How to join
To play in OCElock you need a team and a roster, then you register for the season. Here's the flow:
The flow
1. Sign in
Use Steam to sign in. Your Steam ID, display name, and avatar are used for your profile. Click the button below to go to OCElock and sign in:
Login with Steam2. Create or join a team
If you're creating a team: You're the Captain. Set up a team name (unique, 3–30 characters), optional team logo, and region (OCE for this league). Then invite players to your roster.
If you're joining a team: You'll need an invite from a Captain (they use your Steam ID). Accept the invite to join the roster. You can also find teams or players via our Discord looking-for-team and looking-for-player forum channels, or the on-platform "Looking for a team" feature when available.
Create a team
You're the Captain
- Set team name (3–30 chars), optional logo, region (OCE).
- Invite players by Steam ID; they accept to join the roster.
Join a team
You need an invite
- A Captain invites you (via Steam ID). You accept to join the roster.
- Or use Discord looking-for-team / looking-for-player, or the platform "Looking for a team" feature.
3. Build your roster
- The Captain invites players (via Steam ID); players accept to join.
- You need 6–10 players on the roster; for each match, any 6 from the roster can play.
Example roster (6–10 players, any 6 can play each match)
- VoidWalkerCaptain
- Nova_7Vice Captain
- StrykerCore
- CipherCore
- Blitz99Core
- ShadowfaxCore
- HexReserve
- ZephyrReserve
4. Register for the season
Before a season starts, make sure you've done the following:
Before the season starts
- At least 6 players on the roster
- Captain confirms team details on the platform
- Agree to league rules and the code of conduct (shown when you register)
- Register within the window — opens 2 weeks before the season, closes 3 days before
What happens next? See How the league works for the season structure (Phase 1, Phase 2, playoffs). If you're joining the beta pilot, see Beta (pilot run) for dates and format.
Entry and costs
Team registration is currently free and will be for the foreseeable future. This is a community-run competition by the players, for the players. The only real costs at this point are cloud hosting. A possible prize-pool season in the future if we grow to that point.